Why V-Play Was the Best Choice to Make ‘Leap – Arcade: Retro Platformer!’

This guest post by Martin Gregory, an Indie developer from Australia was written while working on the platformer game ‘Leap – Arcade: Retro Platformer!’. He shares his process of finding the right game engine for a 2D platformer game and the development process that followed.
Source: Ziobudda.net

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